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2025 01 v.55 85-97
面向文化遗产知识传播的百戏俑VR体验系统
基金项目(Foundation): 国家重点研发计划项目(2020YFC1523301)
邮箱(Email): wenchao@nwu.edu.cn;
DOI: 10.16152/j.cnki.xdxbzr.2025-01-007
中文作者单位:

西北大学智能交互与信息艺术研究中心;西北大学信息科学与技术学院;

摘要(Abstract):

秦始皇陵及兵马俑坑作为世界文化遗产,承载着深厚的中华民族精神与血脉。在秦陵K9901陪葬坑出土的百戏俑,生动反映了秦代百戏艺术等宫廷娱乐活动及百戏艺人形象,为后人了解秦代社会提供了一个新的视角,具有重要历史、艺术和科学价值。当前已有秦俑数字化工作主要围绕兵马俑陪葬坑及文物展开,鲜有以百戏俑为对象的数字化研究与实践。该文旨在针对百戏俑这一重要文化遗产,利用虚拟现实(VR)技术对秦百戏俑的知识传播与体验问题展开研究。首先,对百戏俑三维模型数据进行处理和加工,通过基于人工势场的重定向行走和基于球体相交的碰撞检测算法,引导用户在VR环境中的运动,实现了复杂交互动作的实时与精确反馈;其次,采用基于学习的渐进式设计方法,搭建了秦百戏俑VR体验系统;最后,结合技术接受与使用统一理论(UTAUT)模型和用户行为倾向,从知识传播效果(KDR)、有用性(PE)、易用性(EE) 3个方面对百戏俑VR与传统传播方式(纪录片和网页)进行比较研究,并对用户体验数据及其差异性等做分析评估。实验结果表明,与传统方式相比,百戏俑VR体验系统显著提高了用户的学习动机和探索意愿,增强了受众对百戏俑文化遗产的知识体验,为面向年轻群体的文化遗产知识传播提供了有效的解决方案。

关键词(KeyWords): 虚拟现实;百戏俑;文化遗产知识传播;人工势场;用户体验
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基本信息:

DOI:10.16152/j.cnki.xdxbzr.2025-01-007

中图分类号:G206;TP391.9;K879.3

引用信息:

[1]徐锦宁,温超,耿国华等.面向文化遗产知识传播的百戏俑VR体验系统[J].西北大学学报(自然科学版),2025,55(01):85-97.DOI:10.16152/j.cnki.xdxbzr.2025-01-007.

基金信息:

国家重点研发计划项目(2020YFC1523301)

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